Behind the Scenes of Fallout, Gaming’s Most Surprising Television Success

The Fallout TV series has come back to streaming services, and it's safe to say that viewers were delightfully shocked by the excellence of its initial run. By depicting the atomic-age, post-apocalyptic United States through the lenses of three different characters, it effectively portrayed different facets of the gamer's experience.

There was vault-dweller Lucy, attempting to uphold her morals and learning that the barren landscape made that very difficult; Max, the militant faction initiate, who starts doubting his faction's leadership and unleashes significant chaos in mechanized battle suit; and Walton Goggins's character, a standout performance who has long since lost any ethical bearings out in the radioactive wilderness.

Building Anticipation for a New Chapter

The show's first season ending revealed a major secret about the culprits behind the global annihilation that condemned a group of people in subterranean shelters for an extended period. It also raised plenty of questions unresolved for the upcoming chapter – and, this time, expectations are considerably elevated.

“We’ll take ‘pretty good’ – let’s get that on a poster,” says one of the series creators.

“Starting the initial season, everyone’s like, ‘Just don't mess it up’,” comments the game director. “We are ecstatic with the reception to the show, so now people are bringing more excitement and new expectations.”

The Mojave Beckons for Season Two

The new season is taking place in New Vegas, the location of the 2010’s game Fallout: New Vegas, which is often praised for having the best writing and cast in the franchise, even if it was a bit broken at launch.

“It’s more of a desert vibe, a Southwestern essence, that’s so integral to that game,” explains Nolan. “That dusty, blasted-out Route 66 vibe of the game is so much rewarding to translate into the show.”

In the show's timeline, a long time has elapsed since the events of the New Vegas game by the time the protagonists make their way there. However, the creators suggest that it will honor the player’s journey.

Crafting a Tangible World

The Fallout TV series is praised for its tangible quality – its production team ensured physical models and environments were built, reflecting the cobbled-together nature of the towns in the games.

“Being a genre enthusiast, so many productions I watch, I’m conscious that they’re all standing in front of a green screen,” says another of the showrunners. “The key objective of an translation, especially of a video game, is to feel like it’s tangible.”

In fact, pretty much each creature you see on-screen is practical, even the legendarily scary radioactive creatures known as the apex predators. In the show, they are created using puppets, and were apparently pretty frightening up close.

A Labor of Love

The Fallout series succeeds because it is developed by talented film-makers who are also passionate gamers, with the help of the original creators behind the video games. This mutual respect for the universe is evident in the finished show.

The second season is debuting on a episode-by-episode basis rather than as a full-season drop, offering a different experience from the first season. This format will foster a altered audience reaction, a dynamic the creators themselves are looking forward to witness.

“It delves deeper, it’s bigger, it’s wittier, it has a lot of revelations,” says the game director. “I am excited to seeing what people think.”

Megan Holmes
Megan Holmes

A seasoned gaming analyst with over a decade of experience in Canadian lottery systems and casino strategies, passionate about helping players win big.